Capcom’s new resident evil remake receives mixed reviews


Abigail Quinn, Contributor

On Friday, April 3, Capcom released the new Resident Evil 3: Nemesis Remake. It is set in a world where zombies flood the streets following a rapid breakout of the T-virus, a rapidly mutating virus crated by the omnipresent Umbrella Corporation. RE3 has quite a bit to live up to following the wildly successful Resident Evil 2 remake that came out last year. Unfortunately, this year’s remake falls short on the totem poll of favorites.

The story opens with the main protagonist, Jill Valentine, who is a familiar name to players who have been following the franchise and recognize her from Resident Evil: Genesis, a title released in 2008. Visually the game makes a statement within the first hour of gameplay, stunning viewers with amazing graphics and character models. The game is also rich is connective lore and story, connecting the previous year’s Resident Evil 2 remake and what is predicted to come next: a Resident Evil 4 remake which was originally released on the game cube in 2005. Unlike the previous remake, this game features more open-world exploration while Resident Evil 2 utilized mazes of corridors where zombies dealt more damage and gameplay was more horror focused rather than combat focused.

The story centers around Jill Valentine frantically coming to terms with her new surroundings in light of the new pandemic, causing Raccoon city’s residents to turn into zombies. Jill was an elite member of the Raccoon city police department’s S.T.A.R.S. agency. Her status as a S.T.A.R.S. member and her suspicion of the Umbrella Corporation lead the previously mentioned company to use its genetically engineered bioweapon Nemesis to track and kill her. Nemesis is unlike any of the regular people infected with the T-virus; it was created using parasites that hijack the body and allow high functioning ability such as the ability to use and operate machinery and weapons and high level thinking, uncharacteristic of the other infected individuals.

As previously mentioned, the game is a beautiful statement of what games will come to be in the near future. However, a game of this caliber is never without its flaws, and Resident Evil 3, unfortunately, has quite a few. While the lip syncing of the character models during cutscenes is done flawlessly on the animators part, out of cutscene, speech is lip synced poorly to say the least. As a matter of fact, it could be called reminiscent of some of the character animation from previous Resident Evil games. Resident Evil 7 is an example where each character had a “uncanny valley”-like talking animation that was almost laughable in contrast to the serious context.

Additionally, the game suffers from some serious pacing issues and small technical blurbs. While it is understandable that, in a game focused on its constant feeling of being pursued by some dangerous creature, the pacing, even with the most skilled player, is choppy and awkward. The majority of Resident Evil three is extremely fast paced and any slow section is followed by another action sequence making it difficult for the player to take the slow sections as they are. The pacing also causes the player to lose connection with the main character Jill. While in the Resident Evil 2 remake, more players connected with the main characters because of the underdog feel to each of the characters personality and the slower puzzle based gameplay that allowed said bonds to be made. As for technical issues, some of the dodging mechanics and reload sequences, though essential for playing the game, are clunky and can hinder the overall experience of the game.

In total, the game isn’t terrible, though to some it may come off as a cash grab on Capcom’s part because of the many, reused assets and its coming in at a game play time of average just above five hours. Visually, it is beautiful with stunning character models, amazing sound design and story craft; but all the same it felt rushed and sloppy and almost an unnecessary remake. Because of its nature, the Resident Evil 3 remake pitifully falls short of the replay value it requires in order to make the players feel like the 60 dollars they paid was worth it.